# README ## 1. Benchmark You can now run benchmarks directly in `[template][bare-metal]` and `[template][cmsis-rtso2]` projects by selecting the desired benchmark in RTE. ### 1.1 Benchmark: Generic It is an **ALL-IN-ONE** example that demonstrates almost all the features provided by the library. It is also used as a benchmark of Arm-2D. Since there is no public benchmark available for micro-controllers, we decide to overcome this problem with the following methods and considerations: - **Choose the widely used algorithms in embedded GUI as the body of the benchmark** - Alpha-blending - Colour-Keying - Blit - Tiling - Rotation - Mirroring - Masking - **Simulate a typical application scenario with sufficient complexity** - Background with Texture Tiling (switching mirroring modes every 4 second) - Foreground picture - Two constructed layers for alpha-blending and tiling with colour keying - Moving icons - Spinning busy wheel - **Choose a typical low-cost LCD resolution 320*240 in RGB565** - **Let those layers float with different angles and speed to cover a sufficient number of conditions.** - **Record the cycle count used for blending one frame and run 1000 iterations (frames).** **Figure 1-1 A snapshot of benchmark running on Cortex-M4 FVP platform** ![](../../../documentation/pictures/benchmark.png) - **Use the average cycle count in 1000 iterations as benchmark score.** - Based on that, for typical embedded application requirement, we derive a more meaningful metrics called the **Minimal Frequency Required for 30 FPS (MHz)** as shown in **Figure 1-5**. **Figure 1-2 Performance Comparison among some Cortex-M processors** ![image-20210318225839820](../../../documentation/pictures/TopReadme_1_6_2_b.png) ### 1.2 Benchmark: Watch-Panel It is an example of transform APIs. It consists of seven layers: 1. Background: Filling Black colour 2. Magnifying Glass Perspective (Copy with a mask on target side) 3. A clock_panel layer (Copy with colour keying and opacity) 4. A small gold gear (Rotation with colour keying) 5. A big gray gear (Rotation with colour keying and opacity) 6. A red pointer (Rotation with a source mask and a specified pivot) 7. A Fading star (Rotation and scaling with a source mask and opacity) This demo also shows how a fancy looking clock could be rendered with just less than 10K RAM (or even less by using a smaller PFB size). **Figure 1-3 A snapshot of watch-panel running on simulation** ![WatchPanel](/Users/gabriel/Documents/Arm-2D/documentation/pictures/watch-panel.png)