README
1. Benchmark
You can now run benchmarks directly in [template][bare-metal]
and [template][cmsis-rtso2]
projects by selecting the desired benchmark in RTE.
1.1 Benchmark: Generic
It is an ALL-IN-ONE example that demonstrates almost all the features provided by the library. It is also used as a benchmark of Arm-2D. Since there is no public benchmark available for micro-controllers, we decide to overcome this problem with the following methods and considerations:
- Choose the widely used algorithms in embedded GUI as the body of the benchmark
- Alpha-blending
- Colour-Keying
- Blit
- Tiling
- Rotation
- Mirroring
- Masking
- Simulate a typical application scenario with sufficient complexity
- Background with Texture Tiling (switching mirroring modes every 4 second)
- Foreground picture
- Two constructed layers for alpha-blending and tiling with colour keying
- Moving icons
- Spinning busy wheel
- Choose a typical low-cost LCD resolution 320*240 in RGB565
- Let those layers float with different angles and speed to cover a sufficient number of conditions.
- Record the cycle count used for blending one frame and run 1000 iterations (frames).
Figure 1-1 A snapshot of benchmark running on Cortex-M4 FVP platform
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Use the average cycle count in 1000 iterations as benchmark score.
- Based on that, for typical embedded application requirement, we derive a more meaningful metrics called the Minimal Frequency Required for 30 FPS (MHz) as shown in Figure 1-5.
Figure 1-2 Performance Comparison among some Cortex-M processors
1.2 Benchmark: Watch-Panel
It is an example of transform APIs. It consists of seven layers:
- Background: Filling Black colour
- Magnifying Glass Perspective (Copy with a mask on target side)
- A clock_panel layer (Copy with colour keying and opacity)
- A small gold gear (Rotation with colour keying)
- A big gray gear (Rotation with colour keying and opacity)
- A red pointer (Rotation with a source mask and a specified pivot)
- A Fading star (Rotation and scaling with a source mask and opacity)
This demo also shows how a fancy looking clock could be rendered with just less than 10K RAM (or even less by using a smaller PFB size).
Figure 1-3 A snapshot of watch-panel running on simulation